Although I’ve been trying to post about my game design experience every Friday, you may have noticed that I didn’t last week. I’ve been struggling with what seems like the next logical obstacle and I wasn’t sure what to write about those struggles. Namely, I can’t figure out what to use for target numbers.
Once I figured out how many dice to allocate to skills, I had to decide what those skills would be. I’ve played a number of games set in modern times but their skill systems seemed to suffer from being overly specific. There was one skill for each type of gun, explosive, bit of technology and […]
My original idea for Geeks and Elites had two classes of characters, namely geeks and elites. The nerd and the FBI grunt. But while thinking over different dice systems, it occurred to me that most of the TV shows that I’m trying to model with this game have a third time of character: civilians. You […]