Bucket List — The Drinking Game
One Last Night sets the stage for four or five characters to make a list of things they want to accomplish before […]
Coyote Won’t Talk by Morgan Stinson
Four Masks will make us Fox, Dog, Wolf and Coyote. A flashlight will be our lantern. Gathered around the fire at the end of the world, we will watch the stars go out and decide what the best thing about people was. Coyote won’t talk. Mostly.
It’s been awhile coming, but I meant to post to say that my little game, Pub Crawl, was selected as a finalist in the Game Chef 2010 “create a roleplaying game” contest. I would have posted earlier but, by the time I found out I was in it, the final round was half […]
When running a game like Dungeons and Dragons, I often find myself spending countless hours building a world map. I don’t really know enough about cartography, topology or geography to make a realistic map and the people I play with never put much thought into the map. They often make a straight trek from location […]
Recently, you and your friends participated in a semi-annual event in your city: the pub crawl. There were good times, there were bad times and, as is often the case, now you’re all sitting around swapping stories from that day. Who wouldn’t laugh remembering the blush on Penelope’s face when she realized that the bartender […]
As I mentioned last week, I’ll be participating in Game Chef (a contest to write a draft of a roleplaying game in one week.) Last night, the details of this year’s contest were posted:
Name: Game Chef: Sojouner
Ingredients: City, Desert, Edge, Skin (Pick 3)
My initial reaction was to […]
A few times while listening to The Walking Eye podcast, I’ve heard mention of a game design contest called Game Chef. From my understanding, it’s like fiction writing contests I’ve entered. You’re given a specific topic or things your work must contain and a limited amount of time to complete a draft. This week, […]
Although I’ve been trying to post about my game design experience every Friday, you may have noticed that I didn’t last week. I’ve been struggling with what seems like the next logical obstacle and I wasn’t sure what to write about those struggles. Namely, I can’t figure out what to use for target numbers.
Once I figured out how many dice to allocate to skills, I had to decide what those skills would be. I’ve played a number of games set in modern times but their skill systems seemed to suffer from being overly specific. There was one skill for each type of gun, explosive, bit of technology and […]
My original idea for Geeks and Elites had two classes of characters, namely geeks and elites. The nerd and the FBI grunt. But while thinking over different dice systems, it occurred to me that most of the TV shows that I’m trying to model with this game have a third time of character: civilians. You […]