Although I’ve been trying to post about my game design experience every Friday, you may have noticed that I didn’t last week. I’ve been struggling with what seems like the next logical obstacle and I wasn’t sure what to write about those struggles. Namely, I can’t figure out what to use for target numbers.
There are some amazing generic RPG systems, like Savage Worlds, that can be easily adapted to almost any setting. If you’re hanging out with some friends and decide you want to play a zombie survival horror game, a generic game will have you up and running in a few minutes. With that in mind, why […]